Julie West’s Bumble and Tweet – Sculpting

A few weeks ago we brought you the first behind-the-scenes look at the development of Julie West’s Bumble and Tweet, her first original vinyl figures currelty in production from STRANGEco. Today we bring you the second part of this series focusing on the sculpting process.  As you’ll see below in the reflections on the sculpting process from Julie West  and Emily Brough of STRANGEco. the translation of 2D turnarounds into a 3D form can reveal unanticipated problems with the initial design.  In particular, Julie describes one fairly large  designdecision that was made after viewing the first round of sculpts.

"Overall I was really (REALLY) pleased with the sculpts. They were
virtually exact to what I pictured – and apparently that is not always
the case. There were a few bits that seemed a bit odd to me – mostly
with the face. Thier eyes and noses seemed too pronounced and did not
really fit with the rest of the toy. Since my work is typically really
flat and 2 dimensional, it seemed strange to suddenly see the faces in
3d. After a bit of mulling it over, I decided it might be best to
remove the 3d sculpted details on the faces and simply print them on.

For the most part, it all seemed pretty straightforward to me at this
stage. I was really pleased and thought they did a great job. The
things that needed changing seemed to be minor fixes.
"

STRANGECo’s Emily Brough worked closely with Julie on the production of Bumble and Tweet. She took time away from her busy production schedule to give us  her thoughts on the sculpting process.

"After finalizing the character choices for this project, we were very
excited to see the translation of Julie’s work into 3D. And we couldn’t
be more pleased. As seen in the turnaround process, Julie thought a lot
of the detail out ahead of time which made the sculpt process quick and
painless. We only had to fine tune a few details to really nail her
overall aesthetic"

As Julie mentioned, the primary change request was to drop the sculpting of the facial details and rely instead on paint application so as to create a more accurate translation of her art.  As Emily explains,  there were several other minor issues that became apparent once the figure was sculpted. 

"The only other major change was to the
head dresses. At first look, they seemed too small. However, when we
compared them side by side to the turnarounds, they were
totally accurate to how she had drawn them. But the translation to 3D
skewed the perspective somehow. The sculptor increased the sizes so we
could get an idea about how it’d look and we ended up liking it much
more. Around the time we were working on the sculpt, we finalized the
color turnarounds and realized the sculpted dress patterns would limit
what Julie wanted to do with some of the deco she had drawn out for the
different color ways. Our final tweak to the sculpt was to remove those
patterns and we were good to go!"

Click through for additional pics of the Bumble and Tweet sculpts. Look for the next update on Bumble and Tweet in a few weeks right here on Vinyl Pulse.